A Brief History of 3D Camber
3D base profiling is as old as snowboarding. Literally. The Snurfer had three base surfaces in the tail.
So don’t listen to any brand that claims they invented multiple base surfaces or 3D bases. If they or anyone else is unaware of snowboard design history, all they need to do is walk into Salty Peaks in Salt Lake City to see the experimentation with base surfaces and base contours that runs deep in snowboard history. The flight from Europe to Salt Lake might not be cheap, but a 20-minute visit to Salty Peaks is the quickest way to learn about the true history of snowboard design.
Up until the late 80s, surfboard design had more influence on snowboard design than skis did. Our roots were in surfing (and skating) all along, not skiing. Surfing’s influence was a worldwide trend that directly impacted the design of base surfaces. In the 70s and 80s, all the small emerging brands in the US, Europe and Japan wildly played with base surfaces and base contours—multiple surfaces at different angles, channels, sections with three-dimensional continuous curves.
Below we show a small sampling of the key historical experiments that snowboarding’s earlier board designers created in the 3D base spectrum during the late 70s and early 80s.
Rather than claim that the broad idea of a 3D base is something that Rome “invented”, we acknowledge that our NoHang-Ups camber idea is rooted in experimentation from the 70s, 80s and early 90s. Though we didn’t invent the broad concept of 3D bases, we definitely did invent our specific evolution of it which is different from others in where the 3D occurs in the base, and particularly the shape and placement of the non-3D Diamond that is under foot. It is the interplay between our Diamond and the continuous curvilinear 3D sections that makes the Rome idea a unique evolution of the 3D base concept.